Blender Animation & Rigging: Bring Your Creations To Life – Grant Abbitt

Blender Animation & Rigging: Bring Your Creations To Life Information

Blender Animation & Rigging: Bring Your Creations To Life is a comprehensive course designed to teach individuals how to rig and animate models and characters in Blender.

Learn To Rig And Animate Models And Characters In Blender. For All Skill Levels. Blender 4 Compatible. Early Access.

Want to create amazing animations, just like you see on your favourite game characters?

In this course, you’ll bring your creations to life and learn how to rig and animate models and characters.

While the course is mainly character focused, the principles and tools you learn can be applied to animate anything in Blender.

By the end of the course you’ll be able to rig and animate characters ready for game engines, or anything else you want to use them for!

  • Understand the basic and important principles of rigging and animating
  • Start with a basic character rig, then more complex rigging and tools
  • Rig characters with basic and automated advanced rigs
  • Create simple & expressive animations
  • Learn principles and how to create actions for your characters like run cycles and attack animations.
  • Create character animations quickly and easily that are ready for game engines
  • We’ll also show you how to export and have these working in game engines!

Plus you get the added bonus of seeing Grant acting out all these animations as a template for the movements :-)

The course is Blender 4 compatible, and will be updated if there are any changes to the way things work in Blender 4.1.

Perfect if you have a basic/reasonable understanding of the Blender interface (so at least a few hours of modelling and using blender under your belt) and also if you want to create animations for your games and game characters.

What You’ll Learn in Blender Animation & Rigging: Bring Your Creations To Life

Introduction & Setup (1 hours 4 minutes)

  • Introduction to the course (2:16)
  • Understanding Keyframes (8:24)
  • Community & Support (1:33)
  • Timeline & Record Button (9:28)
  • Animating Colours (6:36)
  • Rendering Animations (11:19)
  • Intro to the Graph Editor (7:41)
  • Interpolation (7:35)
  • Handle Types (9:35)

Rigging Basics (1 hours 30 minutes)

  • Section Intro: Rigging Basics (0:47)
  • Understanding Parenting (12:07)
  • Deadly Trap Animation (9:39)
  • Bone Basics (7:42)
  • Rigging with Bones (7:22)
  • Deadly Snake Animation (9:12)
  • Rigging & Weight Painting a Leg (12:40)
  • Animating with FK (8:30)
  • Rigging IK (8:03)
  • Animating an IK Leg (4:04)
  • Creating IK & FK Arm Rigs (6:43)
  • Animating IK & FK Arms (3:35)

Basic Human Rig (0 hours 52 minutes)

  • Section Intro: Rigging Basics (0:41)
  • Base Character Rig (10:48)
  • Complete Rig (11:08)
  • Parenting & Weights (9:39)
  • Basic Standing Pose (9:08)
  • Posing Characters (11:31)

Rigify (1 hours 5 minutes)

  • Section Intro: Rigify (0:42)
  • Blender 4 Updates (2:45)
  • Positioning the Rigify Rig (12:41)
  • Creating & Parenting the New Rig (12:34)
  • Editing the New Rig (7:34)
  • Weight Painting (9:11)
  • Run Cycle Part 1 (10:26)
  • Run Cycle Part 2 (9:50)

Animation Principles (1 hours 8 minutes)

  • Section Intro: Animation Principles (0:51)
  • Rig & Skin Benny the Bean (8:07)
  • Wobble Actions (8:12)
  • Looking Left & Right (7:47)
  • Shocked and Stretched (7:57)
  • Look Around Then Shocked (9:38)
  • Follow Through & Overlap (6:22)
  • Anticipation & Jump (9:51)
  • Long Jump (9:36)

Character Animaton (1 hours 53 minutes)

  • Section Intro: Character Animation (0:29)
  • Simple Idle Animation (9:44)
  • Idle & Look Around Part 1 (9:20)
  • Idle & Look Around Part 2 (12:51)
  • Holding the Sword (6:47)
  • Pose Library (6:22)
  • Idle - Holding Weapon - Setup (12:16)
  • Idle - Holding Weapon - Complete (8:48)
  • Thrust Attack - Part 1 (12:37)
  • Thrust Attack - Part 2 (11:09)
  • Thrust Attack - Part 3 (8:22)
  • Double Swipe Attack (14:35)

Exporting (0 hours 35 minutes)

  • Section Intro (0:48)
  • Tidying Up Actions (6:09)
  • Exporting FBX’s (6:12)
  • Importing into Unity (6:37)
  • Importing All Actions (4:15)
  • Fixing Action Issues (10:49)
  • Final Thoughts (0:31)

More courses from the same author: Grant Abbitt

Salepage: Blender Animation & Rigging: Bring Your Creations To Life – Grant Abbitt https://www.idesigncourse.com/blender-animation-rigging-bring-your-creations-to-life-grant-abbitt/?feed_id=7183&_unique_id=65de7dd4e8bcb&iDesign%20Course

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