Rigging and Animation in Maya – Victor Abramovskiy

Rigging and Animation in Maya – Victor AbramovskiyRigging and Animation in Maya Information

An online course on how to bring almost any 3D character to life, whether it is a human or an animal!

What is this course about?

Maya is the industry standard for animation and rigging. If you want to animate characters like 3D animators from Disney, you are in the right place. In this course, you will learn how to create a rig that can be quickly and easily animated manually or automatically.

Whatever character you have, whether it is a human or an animal. We will start simple, with questions: Do you need a rig at all? What cases do require it? After that, we will gradually proceed from using mGear systems to creating our own setups.

This course is for those who have very recently discovered Autodesk Maya. You should be prepared that rigging requires a high level of concentration as well as some experience in working with 3D. At times it won’t be that easy, but rigging is the only way to bring your character to life.

Here’s what you’ll learn

LESSON #1: Introduction to MGear

Import Geometry. Guides setup

LESSON #2: Controlers Setup

Controllers customization for better rigging workflow

LESSON #3: Parent Geometry to the Rig

Bind Skin Options, cvWrap Deformer, Paint Skin Weights

LESSON #4: Rig Final Touches

Skin Export/Import, deltaMush Deformer, Anim Picker

LESSON #5: Animation Preparation

Reference Editor, Controllers Settings Explanation

LESSON #6: Pose to Pose Animation

Working with the Reference, Dope Sheet

LESSON #7: Refining the Animation

Graph Editor, Paint Skin Weights, Hair Secondary Action, Alembic Export

LESSON #8: Animation Sculpt

Learn how to combine Sculpting with Animation

LESSON #9: Horse Rig

Learn how to make the rig for the animal

About Author

Rigging and Animation in Maya – Victor AbramovskiyHi, I’m Victor Abramovskiy!

Inspired by Pixar cartoons, I became pretty interested in animation programs and 3D Max caught my eye (it was popular at that time). And then, a friend of mine showed me, Autodesk Maya. Since that time, this icon is always on my desktop.

Currently, I’m a 3D Generalist. As a freelancer, I also cooperate with different studios and freelancers all around the world. Why character animation and rigging? Everything is quite simple, a model comes to life only in motion, and you can’t achieve that without rigging. Besides, rigging has plenty of room for technical creativity. At the interface of visual and technical creativity, the idea of the course was born.

More courses from the same author: Victor Abramovskiy

Salepage: Rigging and Animation in Maya – Victor Abramovskiy https://idesigncourse.com/product/rigging-and-animation-in-maya/?feed_id=4415&_unique_id=65427ee2bfb08&iDesign%20Course

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