In-Depth Concept Art – Sergey Grechanyuk

In-Depth Concept Art – Sergey GrechanyukIn-Depth Concept Art Information

You will learn the whole process of creating concept art: from a basic idea to the final piece of artwork, and get the feel of what it is like to be a part of a project for an animated movie.

What is this course about?

You will learn how to start with a basic idea or a concept to create a world of its own using simple tools and techniques. You will go through the whole process like concept artists in real studios do, and discover what it’s like to be a part of a project for an animated movie.

I’ll demonstrate the workflow of a concept artist. We will start with a line sketch and slowly work through the artwork by using techniques like Photobashing and 3D modeling to create a final piece.

This course is perfectly suitable for people who don’t know how to draw since I use basic techniques and simple examples. You will still be able to produce a great result, even with no prior knowledge!

Here’s what you’ll learn

LESSON #1: Introduction to Concept Art

Role of a concept artist in a project. Techniques used by concept artists in modern industry.

LESSON #2: Starting with a Line Sketch in Photoshop

Visual language, design, and composition. Project introduction and working on a brief. Photoshop Interface. Drawing a Sci-Fi city.

LESSON #3: Tonal Sketch in Photoshop

Analyzing references. Creating atmosphere and light. Principles of working with tone. Creating a simple tonal sketch

LESSON #4: Complex Tonal Sketch in Photoshop

Creating a complex sketch. Ways to make an image more interesting and appealing.

LESSON #5: Intro to Photobashing

Photo bashing. Ways to use photos in your works. Working with value, color, and saturation. Preparing photo-textures for an efficient workflow.

LESSON #6: Photobashing P.2

Techniques and tricks of photobashing. Using photos to complete a concept.

LESSON #7: Intro to 3D for Concept Artists in Blender

Benefits of 3D for concept artists. Using 3D in a smart way. Intro to Blender. Simple modeling techniques. Working with primitives. Texturing in 3D.

LESSON #8: Composition and Keyframe Sketching

Introduction to composition. 3D as a tool for making compositions. Rendering passes. Making sketches over simple 3D. Presentation of sketches of keyart/keyframe concept illustrations.

LESSON #9: Making Keyart/Keyframe Concept illustrations P.2

3D for the final concept illustration. Creating final models of the buildings. Texturing. Rendering passes and composing them in Photoshop. Photobashing. Overpainting and finalization of a concept illustration.

About Author

In-Depth Concept Art – Sergey GrechanyukHi, my name is Sergey Grechanyuk!

I am a concept artist and Art Director with more than 6 years of experience. Since childhood, I have always enjoyed drawing and I have always been very fond of movies and computer games, and, perhaps, I have been most impressed by cinematic trailers for games. I eventually realized that I could be a part of the creation of such projects. I have worked on dozens of cinematics, music videos, and triple-A games.

The most inspiring thing for me as a concept artist is that I literally depict what the final product will look like. You can basically translate what you have imagined into a visual language transforming into images of the things that existed only in your head. There are no limits to this profession as every task is a new challenge, and each previous work seems imperfect to you because you’re constantly developing your taste and skills. Because of that, you strive to make your next artwork even better.

More courses from the same author: Sergey Grechanyuk

Salepage: In-Depth Concept Art – Sergey Grechanyuk https://idesigncourse.com/product/in-depth-concept-art-sergey-grechanyuk/?feed_id=4404&_unique_id=65419d187937e&iDesign%20Course

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